
Moore, was Wizards of the Coast's return to the campaign world of Greyhawk. If they fail, the City of Greyhawk and all the civilized lands of the Flanaess will get to meet some remarkable legendary figures. Worse, on this particular night, there's no one who can stop them - no one but any heroes who start this adventure and survive through its out-of-this-world climax. And their plan is already underway when the little dragon appears. The bad news? Some old enemies of civilization in the Flanaess have returned, and they've discovered a mutual interest in world domination. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical power, but that's not the worst, either. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it.

Unfortunately, it's connected to a big problem. It begins the night a dragon falls on an off-duty adventurer.
